Taberna LogbookBitácora de Taberna

Making-of · IAnMove / @TheINAOG

Taberna
Logbook

Bitácora
de Taberna

Inside the tavern on 10 July: Grog, a goblin in an apron, and a winged customer in a helmet behind the orange counter, under a candle lamp.

Work diary. 27 Jun — 26 Aug 2026.

Diario de trabajo. 27 jun — 26 ago 2026.

Godot 4.6 · portrait 720×1280 · Europe/Madrid

Godot 4.6 · retrato 720×1280 · Europe/Madrid

Author's note

Advertencia del autor

No SHA photo, no chapter.

Sin foto de un SHA, ese capítulo no se publica.

Real dates, Europe/Madrid (PT). Cost = commits in the burst, not clock hours. A photo only if the commit runs.

Fechas reales, Europe/Madrid (PT). Coste = commits de la ráfaga, no horas de reloj. Foto solo si el commit arranca.

IAnMove work diary. Godot 4.6, portrait 720×1280.

Diario de trabajo de IAnMove. Godot 4.6, retrato 720×1280.

Chapter zero

Capítulo cero

What each thing cost

Lo que costó cada cosa

Taberna is born on 27 Jun 2026. The whole prototype (15 commits) cost less than Grog’s elbow (60). The square was made three times. Kitchen: 3D → 2.5D → 3D in 59.

Taberna nace el 27 jun 2026. El prototipo entero (15 commits) costó menos que el codo de Grog (60). La plaza se hizo tres veces. Cocina: 3D → 2.5D → 3D en 59.

15commits · born, 27 Juncommits · nace, 27 jun
60commits · Grog’s elbow, Hi3Dcommits · codo de Grog, Hi3D
×3the square: overlay, graybox, free roamla plaza: overlay, graybox, free roam
59commits · kitchen 3D, 2.5D, 3Dcommits · cocina 3D, 2.5D, 3D

13 closings

13 cierres

Timeline

Línea de tiempo

Each node is the last commit of a burst. Gaps are days without commits, not invented days.

Cada nodo es el último commit de una ráfaga. Los huecos son días sin commits, no días inventados.

  1. 27 Jun 21:50 PT 12e394e 15 commits

    Born. Menu, 3D tavern, customers, dialogue, day.

    Nace. Menú, taberna 3D, clientes, diálogo, día.

  2. 8 blank days · 28 Jun–5 Jul8 días en blanco · 28 jun–5 jul
  3. 7 Jul 04:59 PT 2f3ae81 42 commits

    Square, merchant, quests. The checkout doesn’t run the 3D; only the stall overlay.

    Plaza, mercader, misiones. El checkout no corre el 3D; solo el overlay del puesto.

  4. 2 days · 8–9 Jul2 días · 8–9 jul
  5. 10 Jul 17:19 PT fd62653 15 commits

    HUD, saves, narrative. Snapshot 9de2b45. Photos from the repo itself.

    HUD, saves, narrativa. Snapshot 9de2b45. Fotos del propio repo.

Continued

Continúa

From July to August

De julio a agosto

  1. 11 Jul: 0 commits. Then 12–14 Jul empty.11 jul: 0 commits. Luego 12–14 jul vacíos.
  2. 15 Jul 19:17 PT d2644d5 9 commits no photosin foto

    Market and brewing modal.

    Mercado y modal de brewing.

  3. 16–17 Jul
  4. 18–19 Jul 7439e11 8 commits no photosin foto

    Dungeon, hybrid camera, heights by race.

    Mazmorra, cámara híbrida, alturas por raza.

  5. 8 days · 20–27 Jul8 días · 20–27 jul
  6. 30 Jul 17:23 PT c445623 60 commits no photosin foto

    Hi3D + 22 animations. The war of Grog’s elbow.

    Hi3D + 22 animaciones. Guerra del codo de Grog.

  7. 31 Jul

Continued

Continúa

Early August

Primeros de agosto

  1. 2 Aug 9cba62c 6 commits no photosin foto

    Garden. Ultralight lettuce and catalogue.

    Jardín. Lechuga ultraligera y catálogo.

  2. 3 Aug 82ccc77 39 commits no photosin foto

    Free roam and square rebuild, zone by zone.

    Free roam y rebuild de la plaza, zona a zona.

  3. 4 Aug 97fa6d5 5 commits no photosin foto

    Kitchen: props, textures, card fire.

    Cocina: props, texturas, fuego de carta.

  4. 5 Aug 07968fd 4 commits no photosin foto

    Farming and the horizon enclosure.

    Farming y recinto del horizonte.

Close

Cierre

Up to HEAD

Hasta HEAD

  1. 10 Aug 098099b 59 commits no photosin foto

    Fishing + 3D kitchen. Out in 3D, back to 2.5D, out in 3D again.

    Pesca + cocina 3D. Ida 3D, vuelta 2.5D, ida 3D.

  2. 11 Aug
  3. 12 Aug 49951c4 4 commits no photosin foto

    Meshy merge. Cheap after paying for Hi3D. No longer HEAD.

    Merge Meshy. Barato después de pagar Hi3D. Ya no es HEAD.

  4. 13–15 Aug
  5. 16 Aug a2ed015 57 commits no photosin foto

    AUDIT. Almost nothing to see. HEAD of main on 26 Aug.

    AUDIT. Casi no se ve. HEAD de main el 26 ago.

  6. 17–26 Aug · HEAD still17–26 ago · HEAD quieto

Before / after

Antes / después

Pairs

Pares

Left = older. Right = newer. Three places, two dates each.

Izquierda = más viejo. Derecha = más nuevo. Tres sitios, dos fechas cada uno.

Menu · 27 Jun | 10 Jul

Menú · 27 jun | 10 jul

L. oldIzq. viejoR. newDer. nuevo

Menu pair: left, 27 June, flat gray background, Continue and Load off; right, 10 July, wood-and-gold buttons with Try market and demos.
Flat gray against wood and gold. On 27 Jun Continue and Load are off. On 10 Jul there’s Try market and the demos.
Gris plano contra madera y oro. El 27 jun Continuar y Cargar están apagados. El 10 jul caben Probar mercado y las demos.

Bar · 27 Jun | 10 Jul

Barra · 27 jun | 10 jul

L. oldIzq. viejoR. newDer. nuevo

Bar pair: left, 27 June, camera inside the counter wood and a white crosshair; right, 10 July, orange counter, Grog and a winged customer.
Camera inside the wood, then Grog and the counter. The 27 Jun spawn isn’t a capture bug: it’s the state.
Cámara dentro de la madera, luego Grog y la encimera. El spawn del 27 jun no es un fallo de captura: es el estado.

Square · 7 Jul | 10 Jul

Plaza · 7 jul | 10 jul

L. oldIzq. viejoR. newDer. nuevo

Square pair: left, 7 July, only the Bram’s Stall overlay on an empty background; right, 10 July, graybox with fountain, awning and wood pad.
Only the “Bram’s Stall” overlay on 7 Jul. Three days later: boxes, fountain, awning. On 3 Aug the grid is torn down and rebuilt. That photo isn’t here.
Solo overlay «Puesto de Bram» el 7 jul. Tres días después: cajas, fuente, toldo. El 3 ago se tira el grid y se vuelve a hacer. Esta foto no llega.

Episode · with photo

Episodio · con foto

27 Jun — born

27 jun — nace

Close 12e394e · 21:50 PT · 15 commits · Godot 4.6 · 720×1280

Cierre 12e394e · 21:50 PT · 15 commits · Godot 4.6 · 720×1280

From a .gitignore to menu, 3D tavern, customers, mugs, dialogue, day cycle, pause/save, audio and a first texture pass. Then 8 blank days.

De un .gitignore a menú, taberna 3D, clientes, jarras, diálogo, ciclo de día, pause/save, audio y primer pass de texturas. Luego 8 días en blanco.

Gray menu. Title, New game / Continue / Load / Options / Quit. Continue and Load off: no save.

Menú gris. Título, Nueva partida / Continuar / Cargar / Opciones / Salir. Continuar y Cargar apagados: no hay save.

Tavern: HUD Day 0, 08:00, Money 0, Pause. Bottom Left / Talk / Right. The camera is born against the bar wood: you see texture and a crosshair, not the room.

Taberna: HUD Día 0, 08:00, Dinero 0, Pausa. Abajo Izquierda / Hablar / Derecha. La cámara nace contra la madera del mostrador: se ve textura y cruz, no la sala.

Plates

Láminas

27 June menu: flat gray background, title Taberna, and buttons New game, Continue and Load off, Options and Quit.
Gray background. Continue and Load off.
Fondo gris. Continuar y Cargar apagados.
27 June tavern: the camera is born against the counter wood, white crosshair in the center, HUD Day 0, 08:00, Money 0 and buttons Left, Talk, Right.
Camera against the wood. That’s the state, not a bug.
Cámara contra la madera. Eso es el estado, no un fallo.

Episode · with photo

Episodio · con foto

7 Jul — square that won’t run

7 jul — plaza que no corre

Close 2f3ae81 · 04:59 PT · 42 commits · one usable photo

Cierre 2f3ae81 · 04:59 PT · 42 commits · una sola foto usable

Grid, square, merchant, quests, rumors, brewing. A clean checkout of this SHA doesn’t load the 3D. project.godot lists AchievementManager, DisplayManager and SceneFader, and they aren’t in the tree. Plaza.gd asks for FloatingText and GameplayUITheme. That gets tracked on 10 Jul.

Grid, plaza, mercader, misiones, rumores, brewing. Un checkout limpio de este SHA no carga el 3D. En project.godot están AchievementManager, DisplayManager y SceneFader, y no existen en el árbol. Plaza.gd pide FloatingText y GameplayUITheme. Eso se trackea el 10 jul.

ShopMenu does instantiate: “Bram’s Stall”, Money: 0, Close, and the pad. The square world is built in code. Without Plaza.gd, World stays empty. This checkout’s menu and tavern aren’t published: broken or empty.

ShopMenu sí instancia: «Puesto de Bram», Money: 0, Cerrar, y el pad. El mundo de la plaza se construye en código. Sin Plaza.gd, el World queda vacío. El menú y la taberna de este checkout no se publican: rotos o vacíos.

Plate

Lámina

7 July overlay: Bram’s Stall modal, Money 0 and Close, on an empty gray background. Below, pad text Forward, Step and Turn. The 3D world doesn’t paint.
42 commits and World comes out empty. Only the overlay.
42 commits y el World sale vacío. Solo el overlay.

Episode · with photo

Episodio · con foto

10 Jul — HUD, square, playtest

10 jul — HUD, plaza, playtest

Close fd62653 · 17:19 PT · snapshot 9de2b45 16:43 PT · 15 commits

Cierre fd62653 · 17:19 PT · snapshot 9de2b45 16:43 PT · 15 commits

Photos that ship in Taberna/screenshots/ of this commit, not llvmpipe. 11 Jul has no commits. PLAYTEST_2026-07-11.md describes these same ones. SceneFader, achievements, UI theme, CharacterArc are here: the 7 Jul checkout wouldn’t run; this one does.

Fotos que viajan en Taberna/screenshots/ de este commit, no llvmpipe. El 11 jul no tiene commits. PLAYTEST_2026-07-11.md describe estas mismas. Aquí ya están SceneFader, logros, tema de UI, CharacterArc: el checkout del 7 jul no corría; este sí.

Menu with wood-and-gold buttons, brown background. Try market and demo modes show up. Bar: orange counter, hard light, Grog and a winged customer. Still a prototype.

Menú con botones de madera y oro, fondo marrón. Aparecen Probar mercado y modos demo. Barra: encimera naranja, luz dura, Grog y un cliente alado. Sigue de prototipo.

HUD: Day 3, stock 99, money 42, Notebook/Pause, “The tavern closes soon”, −3 rep. Square: beige boxes, placeholder fountain, awning stall, grid pad. Zik the Blacksmith wants mead.

HUD: Día 3, stock 99, dinero 42, Cuaderno/Pausa, «La taberna cierra pronto», −3 rep. Plaza: cajas beige, fuente placeholder, puesto de toldo, pad de grid. Zik el Herrero pide hidromiel.

Plates · I

Láminas · I

10 July menu: brown background, wood-and-gold buttons. New game, Continue, Load, Options, Try market, Demo mode, Sticker demo mode, Quit.
Wood and gold. Try market and the demos.
Madera y oro. Probar mercado y las demos.
10 July bar: orange counter, Grog in an apron and a winged customer in a helmet. In the back, low-poly tables and a lamp.
Grog, winged customer, orange counter.
Grog, cliente alado, encimera naranja.
10 July HUD: Day 3, Time 01:18, Money 42, stock BEER MEAD WINE 99 and WATER infinite. Red text −3 rep. Banner “The tavern closes soon”.
Day 3, 42 coins, stock 99, −3 rep.
Día 3, 42 monedas, stock 99, −3 rep.

Plates · II

Láminas · II

10 July graybox square: tiled ground, cylindrical fountain with flat blue water, awning on the right, sunset sky and wood pad buttons.
Graybox: boxes, fountain, awning. Market half-done.
Graybox: cajas, fuente, toldo. Mercado a medias.
10 July dialogue: Zik the Blacksmith, goblin portrait, wants mead right now. Parchment box. HUD Day 3, Money 42.
Zik wants mead. The thunder rattles his belly.
Zik pide hidromiel. El trueno le sacude la barriga.
Square stall on 10 July: white awnings, red-haired vendor, brown graybox blocks and a wood pad.
The stall, up close. The rest is still a block.
El puesto, de cerca. El resto sigue siendo bloque.

Commits, not hours

Commits, no horas

The expensive

Lo caro

The bar is the burst. The whole prototype fits in less than one elbow.

La barra es la ráfaga. El prototipo entero cabe en menos que un codo.

Hi3D + 22 animsHi3D + 22 anims
60
Fishing + 3D kitchenPesca + cocina 3D
59
AUDIT 16 Aug
57
Square 6–7 JulPlaza 6–7 jul
42
Square 3 AugPlaza 3 ago
39

Hi3D isn’t “drop in models”. It’s IK, poles, curves that close wrong. Inverted arms. Grog’s elbow again. The whole cast is validated (22). Closes c445623 17:23.

Hi3D no es «poner modelos». Es IK, poles, curves que se cierran mal. Brazos invertidos. El codo de Grog otra vez. Se valida el elenco entero (22). Cierra c445623 17:23.

Kitchen: 7 Aug 3D (cut, pan, cauldron). 9 Aug it’s thrown out and painted 2.5D. 10 Aug back to volumetric. Closes 098099b. Out, back, out.

Cocina: 7 ago 3D (corte, sartén, caldero). 9 ago se tira y se pinta 2.5D. 10 ago se vuelve a lo volumétrico. Cierra 098099b. Ida, vuelta, ida.

Commits, not hours

Commits, no horas

The cheap

Lo barato

The square, three passes. The kitchen, a week of back and forth.

La plaza, tres pasadas. La cocina, una semana de ida y vuelta.

Prototype 27 JunPrototipo 27 jun
15
HUD 10 Jul
15
Market 15 JulMercado 15 jul
9
Dungeon 18 JulMazmorra 18 jul
8
Garden 1–2 AugJardín 1–2 ago
6
Kitchen furnitureCocina-muebles
5
Meshy mergeMerge Meshy
4
Farming 5 Aug
4

The prototype (menu, 3D tavern, customers, dialogue, day) cost less than Grog’s elbow. The dungeon goes in and it’s done. The garden, no drama. Meshy is cheap after paying for Hi3D.

El prototipo (menú, taberna 3D, clientes, diálogo, día) costó menos que el codo de Grog. La mazmorra entra y se acaba. El jardín, sin drama. Meshy es barato después de pagar Hi3D.

Square, three passes: 42 + 15 + 39. Overlay that doesn’t paint, graybox that does, free roam that tears down the grid. The same place, three times.

Plaza, tres pasadas: 42 + 15 + 39. Overlay que no pinta, graybox que sí, free roam que tira el grid. Tres veces el mismo sitio.

Colophon

Colofón

No SHA photo, no chapter.

Sin foto de un SHA, ese capítulo no se publica.

HEAD of main on 26 Aug 2026: a2ed015 · AUDIT · 16 Aug 20:22 PT. The Meshy merge is no longer HEAD.

HEAD de main el 26 ago 2026: a2ed015 · AUDIT · 16 ago 20:22 PT. El merge Meshy ya no es HEAD.

Godot 4.6. Portrait 720×1280 on 27 Jun and 10 Jul. IAnMove / @TheINAOG.

Godot 4.6. Retrato 720×1280 el 27 jun y el 10 jul. IAnMove / @TheINAOG.

End of the volume

Fin del tomo

27 Jun
26 Aug

10 July menu, wood-and-gold buttons on a brown background.
10 July graybox square with the fountain and awning at sunset.
Zik the Blacksmith asking for mead in a parchment dialogue box.

13 closings · 3 squares · 1 elbow

13 cierres · 3 plazas · 1 codo

IAnMove / @TheINAOG